![]() Leveling is pretty slow (usually from 35-55 - so only 20 levels, compared to 35 for normal and potentially 45 for merciless). On the other hand, Merciless is where the character build becomes to shape up, all the challenges and constraints are in full effect and it's effectively where the most difficult content lies.Īnd then we have Cruel: which serves little purpose. It needs to introduce players to the game and for the new player it needs to feel like a full game. This means replaying through the Normal-Cruel-Merciless cycle quite often.įor Normal mode, the length is pretty much natural. It is pretty obvious that PoE is a game made around rerolling new characters very often. Also a good number of 4L items are necessary. Most builds only start functioning at around level 55-60 where you have enough points to be able to get defenses and offenses from the tree. PoE is a game made around building characters and taking them to the end game where the loot chase commences. I learned something from my death (getting 1 shot by Perpetus means I have to either avoid him or gain better physical burst mitigation by that time, via Armor or CWDT), still what saddens me is that in order to put into application what I just leared, I am going to first have to spend at least 10-15 hours to level a character back to that point. My character died at level 62 after a total amount played of 20 hours (solo progression). Of course I had to play conservatively, and try to outlevel the zones I am in by a little just to be safe. This has always been my impression of the game, and even though I currently feel that the game is in a much better spot than before, this issue still stands.īack-story: I started playing in Beyond league, a start from scratch just like everyone else.
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